More on skin shading + clothing
I’ve been working a little more on the character tests. For the first scene of the shortfilm that I will begin producing soon, I need my character (Marion) to wear some semi-transparent sleepwear. My tests so far included only “solid” clothing so I had to test if the semi-transparent clothing would actually work on my current skin shading pipeline.
Since I had this file already setup in Maya I figured I could just test the same figure using semi-transparent shaders for the clothing. I rendered a first version using a plain value for the transparency and the result is on the image below.
I then used a ramp texture to drive the transparency so that it would resemble those lingerie sleepwears. The next image shows what I got this time.
As a final test, I rendered another turntable video using the same setup as for the last image (no hair or background were included on this video).
Right now I am working on a “proof of concept” for the film. I will be using different light setups for my rooms using GI and all that, and then I will work on a technique to lit my characters using the surrounding envoironment. I don’t expect to have anything by next week, though.