Pipeline testing
You may or may not know (most likely you don’t) that I am in the process of producing another short film. This time around I plan to use the “fancy stuff” when it comes to lighting and rendering, however I had to make a “proof of concept” just to know that the pipeline that I had planned would actually work, so I made this little test.
I figured that the best way to test the pipeline was with an actual shot of the film, so I made a motel room that appears on the opening of the movie. I dressed it using some free props that I found at Turbosquid and then I rendered the scene using GI. The second part consists on creating a panorama of the scene so I can lit my character with it.

Using the LatLong Mentalray lens shader I rendered the panorama on the image above. I then used that as an IBL pass for my girl. Using HDRShop and the LightGen plugin I also made a 26-light dome that I used for a diffuse pass. After rendering layers upon layers of skin effects, I reached the image below. For part two of my test I will animate her delivering a couple of lines.
