Redesigning the pipeline
The character-rendering part of the pipeline didn’t work so well so I had to go back and check what was wrong with it. It turned out that the environment was making the skin too hot, yielding this “sunburn skin look”. I desaturated the IBL map and then I created another light dome using the new IBL map.

As you can see, the resulting image was a more accurate and uniform skin. I also made some improvements on the hair rendering. I daresay this new system is ready for animation
