Arianne reborn
Using Maya 8’s new SSS capabilities, I decided to rework the way Arianne had to be rendered. The character remains pretty much the same, save for a few modifications on the rig and character itself.

The new shader uses a very simple layered shader with a SSS color map to define the color of scattered light along her body (to simulate the blood underneath scattering the light and all that). Although the method is really simple it proves to be very efficient. On top of that I added a subtle fresnel effect.